![]() sgm files that must be in C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\race_name\troops Henceforth I’ll refer to this as Datageneric for brevity. Use DawnOfWarUnSGA to extract the games fx and sound folders in Dawn of War - Soulstorm\DXP2 then copy them to the locations below.Ĭ:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\My_Mod\Data\art\FXĬ:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\My_Mod\Data\Sound Texturing is outside the scope of this tutorial. Instead use IBBoards texture tool to convert textures in datasrc. ![]() ![]() rsh textures in C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\race_name\texture_share Textures used by the OE are automatically generated when you export from 3ds max.ĭo not use textures from data generic in your mod as they have been reported to cause issues. Install to C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools If you haven't installed 3ds max 2008 read this first: This guide assumes a passing familiarity with corsix mod studio. AKA the tutorial I wish I had when I was starting out.
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